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C#速成指南–从入门到进阶,实战WPF与Unity3D开发【17章】

C#速成指南--从入门到进阶,实战WPF与Unity3D开发【17章】

C#速成指南--从入门到进阶,实战WPF与Unity3D开发【17章】

详细目录:

C#速成指南–从入门到进阶,实战WPF与Unity3D开发【17章】

{1}–第1章【序章】关于c#,你需要了解得都在这里 [212.30M]

[1.1]–1-1【前言】学c#还有前景么?.mp4 [48.94M]

[1.2]–1-2【理论】c#vsjava.mp4 [13.76M]

[1.3]–1-3【操作】开发环境搭建.mp4 [40.61M]

[1.4]–1-4【理论】啥是cli啥是clr.mp4 [62.40M]

[1.5]–1-5【理论】.net的前世今生.mp4 [46.59M]

{10}–第10章数据库与wpf实战 [404.87M]

(10.1)–10-1【学前思考】带着问题来学习.pdf [6.58M]

[10.1]–10-2【操作】sqlserver安装.mp4 [35.14M]

[10.2]–10-3【实战】dataset与table设置.mp4 [34.56M]

[10.3]–10-4【实战】显示列表型数据:客户列表.mp4 [83.56M]

[10.4]–10-5【操作】数据关系与关联表.mp4 [46.85M]

[10.5]–10-6【实战】显示关联型数据:客户预约记录.mp4 [40.66M]

[10.6]–10-7【实战】删除数据.mp4 [78.92M]

[10.7]–10-8【实战】添加数据.mp4 [40.23M]

[10.8]–10-9【实战】更新数据.mp4 [38.37M]

{11}–第11章wpf实战-重构与美化 [626.37M]

(11.1)–11-1【学前思考】带着问题来学习.pdf [6.59M]

[11.1]–11-2【理解】什么是数据模型.mp4 [26.01M]

[11.10]–11-11【实战】双向绑定,选择客户.mp4 [30.13M]

[11.11]–11-12【重构】viewmodel的嵌套与分解.mp4 [43.10M]

[11.12]–11-13【重构】inotifypropertychanged与.mp4 [71.39M]

[11.13]–11-14【重构】显示预约列表.mp4 [32.20M]

[11.14]–11-15【重构】添加新预约.mp4 [22.19M]

[11.15]–11-16【ui美化】配置materialui框架.mp4 [61.97M]

[11.16]–11-17【ui美化】预约日历:自定义依赖属性.mp4 [82.98M]

[11.3]–11-4【重构】构建数据模型.mp4 [54.25M]

[11.4]–11-5【重构】orm数据管理(上).mp4 [50.66M]

[11.5]–11-6【重构】orm数据管理(下).mp4 [66.20M]

[11.6]–11-7【ui】美化主页面.mp4 [0.00K]

[11.7]–11-8【ui】组件化布局.mp4 [18.01M]

[11.8]–11-9【理论】mvvm架构.mp4 [28.00M]

[11.9]–11-10【重构】创建视图模型,显示客户列表.mp4 [32.69M]

{12}–第12章array与collection [521.59M]

(12.1)–12-1【学前思考】带着问题来学习.pdf [6.58M]

[12.1]–12-2【理论】什么是集合.mp4 [28.60M]

[12.10]–12-11【操作】集合的交、并、差运算:hashset.mp4 [38.98M]

[12.2]–12-3【理论】数组:固定长度的有序集合.mp4 [38.56M]

[12.3]–12-4【理论】数组array、列表list、数组列表array.mp4 [34.03M]

[12.4]–12-5【操作】list的创建、添加add、插入insert.mp4 [70.71M]

[12.5]–12-6【操作】迭代器enumerator与循环遍历foreac.mp4 [68.19M]

[12.6]–12-7【操作】ienumerable接口vsienumerat.mp4 [80.96M]

[12.7]–12-8【操作】迭代与yieldreturn.mp4 [70.31M]

[12.8]–12-9【拓展】benchmark性能基准测试.mp4 [42.73M]

[12.9]–12-10【操作】数据搜索:字典.mp4 [41.94M]

{13}–第13章linq [565.31M]

(13.1)–13-1【学前思考】带着问题来学习.pdf [6.58M]

[13.1]–13-2【理论】什么是linq.mp4 [115.61M]

[13.10]–13-11【操作】数据分组group.mp4 [38.85M]

[13.11]–13-12【操作】数据分组连接groupjoin.mp4 [37.38M]

[13.12]–13-13【操作】数据聚合.mp4 [32.13M]

[13.2]–13-3【理论】lambda表达式.mp4 [33.10M]

[13.3]–13-4【理论】linq查询语法.mp4 [50.73M]

[13.4]–13-5【操作】linq原理深度剖析.mp4 [40.30M]

[13.5]–13-6【操作】从csv中读取数据.mp4 [46.42M]

[13.6]–13-7【操作】排序与过滤.mp4 [40.40M]

[13.7]–13-8【操作】数据量化any、all、contains.mp4 [18.04M]

[13.8]–13-9【操作】数据投影与selectmany.mp4 [45.84M]

[13.9]–13-10【操作】数据连接join.mp4 [59.91M]

{14}–第14章多线程与异步 [377.09M]

(14.1)–14-1【学前思考】带着问题来学习.pdf [52.11K]

[14.1]–14-2【演示】多线程能干嘛.mp4 [28.67M]

[14.10]–14-11【操作】awaitasync真香.mp4 [27.17M]

[14.11]–14-12【操作】异步是多线程吗?taskvsthread-.mp4 [46.48M]

[14.12]–14-13【理论】并发(concurrency)不是并行(par.mp4 [32.76M]

[14.2]–14-3【理论】什么是进程?什么是线程.mp4 [0.00K]

[14.3]–14-4【操作】前台线程、后台线程与线程池托管.mp4 [53.74M]

[14.4]–14-5【操作】结束线程与cancellationtoken.mp4 [25.12M]

[14.5]–14-6【操作】join与isalive.mp4 [20.00M]

[14.6]–14-7【操作】资源竞争与线程锁lock.mp4 [25.13M]

[14.7]–14-8【理解】hello异步.mp4 [23.80M]

[14.8]–14-9【理论】异步编程task.mp4 [56.40M]

[14.9]–14-10【理解】c#的异步asyncawait.mp4 [37.76M]

{15}–第15章垃圾回收、析构与idisposable [223.70M]

(15.1)–15-1【学前思考】带着问题来学习.pdf [53.89K]

[15.1]–15-2【理论】读懂垃圾回收gc.mp4 [55.36M]

[15.2]–15-3【理论】gc是如何工作的.mp4 [16.86M]

[15.3]–15-4【操作】析构方法vs终结器.mp4 [54.61M]

[15.4]–15-5【理论】什么是disposable模式.mp4 [22.28M]

[15.5]–15-6【操作】使用idisposable回收非托管资源.mp4 [74.54M]

{16}–第16章unity3d实战:基础入门 [274.21M]

(16.1)–16-1【学前思考】带着问题来学习.pdf [44.02K]

(16.2)–16-5【理论】unity的基础物理组件.pdf [99.54K]

[16.1]–16-2【基础操作】环境搭建与界面入门.mp4 [73.10M]

[16.2]–16-3【基础操作】什么是rigidbody刚体.mp4 [74.99M]

[16.3]–16-4【基础操作】如何移动物体.mp4 [27.48M]

[16.4]–16-6【基础操作】如何处理物体碰撞.mp4 [41.03M]

[16.5]–16-7【基础操作】如何处理碰撞事件.mp4 [28.35M]

[16.6]–16-8【基础操作】预设物件(prefabs)与游戏对象.mp4 [29.11M]

{17}–第17章unity3d实战:忍者切西瓜iclass=new_ta [321.88M]

(17.1)–17-1【学前思考】带着问题来学习.pdf [46.95K]

[17.1]–17-2【u3d实战】项目启动.mp4 [98.05M]

[17.2]–17-3【u3d实战】创建水果发射器.mp4 [66.28M]

[17.3]–17-4【u3d实战】水果发射.mp4 [48.99M]

[17.4]–17-5【u3d实战】创建忍者刀.mp4 [55.77M]

[17.5]–17-6【u3d实战】创建游戏交互界面.mp4 [52.74M]

{2}–第2章c#基础语法 [618.44M]

(2.1)–2-1【学前思考题】带着问题来学习.pdf [6.59M]

[2.1]–2-2【理论】helloworld项目剖析.mp4 [35.32M]

[2.10]–2-11【理论】什么是方法.mp4 [80.87M]

[2.11]–2-12【实战】函数化用户登陆过程.mp4 [52.48M]

[2.12]–2-13【操作】值传参vs引用传参vs输出传参.mp4 [43.86M]

[2.2]–2-3【操作】控制台iosystem.consolev2.mp4 [54.97M]

[2.3]–2-4【理论】变量与数据类型.mp4 [63.07M]

[2.4]–2-5【理论】基本数据类型.mp4 [34.01M]

[2.5]–2-6【操作】字符串方法与操作.mp4 [71.98M]

[2.6]–2-7【理论】决策与分支.mp4 [32.02M]

[2.7]–2-8【实战】用户登陆(ifswitch).mp4 [45.14M]

[2.8]–2-9【理论】程序循环.mp4 [63.54M]

[2.9]–2-10【实战】完成用户登陆流程(循环).mp4 [34.59M]

{3}–第3章面向对象:入门 [493.87M]

(3.1)–3-1【学前思考题】带着问题来学习.pdf [6.60M]

(3.2)–3-3【拓展】对象与内存管理.pdf [6.62M]

[3.1]–3-2【理论】什么是面向对象.mp4 [57.42M]

[3.10]–3-12【实战】用户管理.mp4 [52.87M]

[3.2]–3-4【操作】类class与实例instance.mp4 [46.92M]

[3.3]–3-5【操作】对象聚合cohesion.mp4 [34.45M]

[3.4]–3-6【操作】构造方法与方法重载.mp4 [43.08M]

[3.5]–3-7【理论】访问修饰符.mp4 [21.85M]

[3.6]–3-8【理论】字段、属性与对象封装.mp4 [74.04M]

[3.7]–3-9【操作】const、readonly与writeonly.mp4 [58.83M]

[3.8]–3-10【操作】索引(index)和范围(range).mp4 [59.56M]

[3.9]–3-11【操作】partial类.mp4 [31.63M]

{4}–第4章面向对象:继承与组合 [377.96M]

(4.1)–4-1【学前思考题】带着问题来学习.pdf [6.59M]

(4.2)–4-3【拓展】类关系与uml.pdf [6.65M]

[4.1]–4-2【理论】松耦合设计思想.mp4 [23.42M]

[4.2]–4-4【理论】继承.mp4 [44.38M]

[4.3]–4-5【理论】复合.mp4 [50.87M]

[4.4]–4-6【操作】访问修饰符(protected与internal).mp4 [59.34M]

[4.5]–4-7【操作】构造函数的继承.mp4 [40.76M]

[4.6]–4-8【操作】向上转型与向下转型.mp4 [89.92M]

[4.7]–4-9【操作】装箱与拆箱.mp4 [56.02M]

{5}–第5章面向对象:多态 [169.77M]

(5.1)–5-1【学前思考题】带着问题来学习.pdf [6.57M]

[5.1]–5-2【操作】虚方法与方法重写.mp4 [67.31M]

[5.2]–5-3【理论】什么是多态.mp4 [42.48M]

[5.3]–5-4【理论】抽象类与抽象成员.mp4 [41.75M]

[5.4]–5-5【理论】sealed类与sealed成员.mp4 [11.65M]

{6}–第6章面向对象:接口 [613.80M]

(6.1)–6-1【学前思考题】带着问题来学习.pdf [6.60M]

(6.2)–6-6【拓展】tdd测试驱动开发.pdf [6.68M]

[6.1]–6-2【理论】什么是接口.mp4 [21.91M]

[6.10]–6-12【实战】面向接口案例改造重构.mp4 [52.23M]

[6.2]–6-3【操作】接口代码实现.mp4 [75.71M]

[6.3]–6-4【操作】接口代码实战.mp4 [76.35M]

[6.4]–6-5【操作】接口与单元测试.mp4 [96.62M]

[6.5]–6-7【理论】反转控制与依赖注入.mp4 [39.20M]

[6.6]–6-8【操作】反转控制与依赖注入.mp4 [91.48M]

[6.7]–6-9【拓展】nuget项目管理.mp4 [32.32M]

[6.8]–6-10【操作】多重继承vs多重实现.mp4 [30.65M]

[6.9]–6-11【操作】接口与多态.mp4 [84.04M]

{7}–第7章c#高级编程 [667.80M]

(7.1)–7-1【学前思考题】带着问题来学习.pdf [6.57M]

[7.1]–7-2【操作】结构structs.mp4 [54.36M]

[7.10]–7-11【操作】异常处理exceptionhalding.mp4 [79.76M]

[7.2]–7-3【操作】枚举enums.mp4 [36.36M]

[7.3]–7-4【操作】泛型入门.mp4 [57.04M]

[7.4]–7-5【操作】泛型进阶.mp4 [87.18M]

[7.5]–7-6【操作】空处理nullables.mp4 [69.96M]

[7.6]–7-7【操作】拓展方法extesion.mp4 [34.19M]

[7.7]–7-8【理论】动态类型dynamic.mp4 [78.96M]

[7.8]–7-9【理论】反射与元数据.mp4 [62.98M]

[7.9]–7-10【操作】反射实战.mp4 [100.43M]

{8}–第8章委托与事件 [304.11M]

[8.1]–8-1【理论】什么是委托.mp4 [84.94M]

[8.2]–8-2【操作】预定义委托方法func、action.mp4 [19.39M]

[8.3]–8-3【操作】c#预定义事件.mp4 [56.69M]

[8.4]–8-4【操作】自定义事件.mp4 [103.97M]

[8.5]–8-5【操作】字段式事件声明.mp4 [39.12M]

{9}–第9章wpf基础入门 [317.95M]

(9.1)–9-1【学前思考题】带着问题来学习.pdf [6.59M]

[9.1]–9-2【操作】wpf基础入门.mp4 [36.22M]

[9.2]–9-3【理论】xaml页面剖析.mp4 [59.53M]

[9.3]–9-4【拓展】mvc架构.mp4 [30.30M]

[9.4]–9-5【理论】逻辑树与视觉树.mp4 [38.92M]

[9.5]–9-6【操作】grid网格系统.mp4 [44.08M]

[9.6]–9-7【操作】依赖属性与数据处理.mp4 [37.26M]

[9.8]–9-9【操作】inotifypropertychanged事件处.mp4 [65.06M]

课件.zip [88.61M]

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